- Kaiju -t nodes.dmp -f kaijudb.fmi -i inputfile.fastq -o kaiju.out Kaiju can use multiple parallel threads, which can be specified with the -z option, e.g. For using 25 parallel threads: kaiju -z 25 -t nodes.dmp -f kaijudb.fmi -i inputfile.fastq -o kaiju.out Run modes. The default run mode is.
- Apps for smart feature phones. WhatsApp, YouTube, Facebook, Google Maps, and 500+ other apps available on the KaiStore.
ATTENTION: WEB VERSION WORKS ONLY ON CHROME AND FIREFOX! Download binaries if you are using other browsers.
Our land.
Devastated and bleak.
And then for progress.
Devastate somewhere else?
A short, dark interactive story, where the Kaiju Kaoamaru will arise (Kaiju, from Japanese 'strange beast'. From my point of view, 'planet protectors'). Visuals inspired by PS1. A short, dark interactive story, where the Kaiju Kaoamaru will arise (Kaiju, from Japanese 'strange beast'. From my point of view, 'planet protectors'). Visuals inspired by PS1 games and Half-Life. Production notes: Game made in 72h for Ludum Dare 46, theme: Keep it Alone.
We can't even protect our own.
A short, dark interactive story, where the Kaiju Kaoamaru will arise (Kaiju, from Japanese 'strange beast'. From my point of view, 'planet protectors'). Visuals inspired by PS1. A short, dark interactive story, where the Kaiju Kaoamaru will arise (Kaiju, from Japanese 'strange beast'. From my point of view, 'planet protectors'). Visuals inspired by PS1 games and Half-Life. Production notes: Game made in 72h for Ludum Dare 46, theme: Keep it Alone.
We can't even protect our own.
We are too many. Numerours. Uncontrollable.
The Planet is Crying.
A short, dark interactive story, where the Kaiju Kaoamaru will arise (Kaiju, from Japanese 'strange beast'. From my point of view, 'planet protectors').
Visuals inspired by PS1 games and Half-Life.
Production notes:
- Game made in 72h for Ludum Dare 46, theme: Keep it Alone.
- I worked alone and made all the graphics, models, sounds, music and code during the Jam.
What went wrong:
- I planned 6 endings and 3 gameplay mechanics, but the scope was too big.
- I spent too much time adjusting the intro and outro cameras, and connecting all the dots, this is where the bulk of time was invested, so I couldn't implement the gameplay mechanics, ironically. So call it an interactive movie :)
HTML 5 / Web Version Notes
- Works only on Chrome and Firefox.
- If you get audio chopping issues, I recommend the downloadable versions, since audio is a must to get the full experience.
Status | Prototype |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | Alfred Reinold Baudisch |
Genre | Interactive Fiction |
Made with | Blender, Godot, GIMP, Adobe Photoshop, Audacity, LMMS |
Tags | 3D, Atmospheric, Blender, Dark, godotengine, kaiju, Low-poly, Ludum Dare 46, Narrative, PSX |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Ludum Dare |
Download
https://directdedal251.weebly.com/blog/livro-novo-cantemos-todos-pdf-download. For the night mac os. Click download now to get access to the following files: Meshcatchrelaoded mac os.
Development log
- Added the Web versionApr 25, 2020
- Kaoamaru - A dark atmospheric narrative PS1-like - Post MortemApr 21, 2020
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There wasn't a lot of content, and i only pressed space twice, but I'd love to see more of this graphical style! the whole thing looked rather amazing IMO, can't wait to see what other things you've created. Soul bound (soul bound) mac os.
Wow love the atmosphere and graphics! The droning music is super atmospheric (running out of words here, your game is immersive is what I'm saying). Kinda reminds me of King's Field meets Sentinel Returns.
Thank you! Awesome that you bring King's Field and Sentinel Returns. I have nice memories from Sentinel Returns.
https://hereefil581.weebly.com/www-me-com-tv.html. Now I can't take Sentinel Returns from my mind. Maybe I could work on making an unofficial remake of it.